Thursday, October 1, 2009

Our Pirate Game is Getting Owned by App Store Pirates!

When we launched our first iPhone app iCombat several months ago we found an incredible rate of piracy, with almost 60% of total users using cracked copies 30 days in (80+% during the first 7 days). The piracy issue and how we chose to deal with it became such a big topic at the time (see Gizmodo post here) that we eventually decided to make our second title, Silver Skull, a pirate game - literally.

We thought creating an app where the player is the pirate would be clever somehow but one thing we didn't quite consider was that this game too would be cracked! Of course it seems obvious that it would be but when we saw the spike in Pinch Media unique users last week we were surprised. Had we been covered in a major blog, been featured in iTunes or maybe been tweeted about by Ashton Kutcher? Hardly. Our pirate themed game had been pirated, how ironic.



The frustrating thing this time is that, unlike with the iCombat release that enjoyed strong press at launch, Silver Skull has been covered less and so pirated users, if we calculate as the difference between iTunes sales and Pinch Media usage statistics, comprise a disproportionate percentage of our users.

Early stats about how pirates are owning our new app:
  • 85% of current users are using cracked copies (1 week after going live)
  • 7 of the top 10 entries in Google when searching under "Silver Skull iPhone" are links to cracked sites
  • 15+ tweets in the last 7 days linking to cracked copies in Twitter
  • 15x jump in unique users when the first cracked copies went live(off of a small base though)
  • Rapid sampling of game.  Usage analytics tell us that most of these pirated users don't play deep into the game.
Why we are not that concerned that our app has been pirated:
  • Rate of piracy declines rapidly. iCombat showed us that piracy rates trail off the more time the game is live (dropped to below 50% after 3 months).  Since pirates are very early adopters, they tend to cycle through apps quickly.  Novelty is the rush not free. 
  • Piracy boosted paid sales. Our sales nearly doubled in the days following the release of the cracked version.
  • Any attention is better than no attention.  It has become increasingly difficult to get noticed in the app store so having users, any users, is better than nothing (see our full post on this here). 
  • Lite version is going live soon.  This should deflate much of the push to pirate as again, pirates are more focused on sampling, not long term usage.

Wednesday, September 30, 2009

Update 1.1 Promo code giveaway

To mark our update 1.1 going live we are giving away 15 promo codes to the users who post the name of their favorite pirate game (iPhone, PC or other) or movie in the comments below. To ensure that you get a code please leave something original, ie other than Pirates of the Caribbean because that is our favorite! Check out this clip:



Please remember to leave your e-mail in the post or send us a message at games@theapplicationfarm.com indicating which post was yours. Thanks!

Monday, September 28, 2009

Silver Skull Update 1.1 LIVE IN THE APP STORE NOW!

Check out the new and improved Silver Skull now with 30 levels, improved map layouts, and better global high score performance. To celebrate the approval we have dropped the price again to $0.99 for a limited time.

Get it now before we bring the price back up to $1.99 as more updates will be coming VERY soon!

Friday, September 25, 2009

Silver Skull SALE this Weekend

To get the word out about our PIRATE game and celebrate our submitting version 1.1, we decided to drop the price this weekend to $0.99. The SALE begins NOW and will end Sunday so get it TODAY!!!...


Thursday, September 24, 2009

SNL: Pirate Convention

Thanks for participating in the promo code contest, we received some great cheesy pirate jokes. Most reminded us of this SNL clip below:

Wednesday, September 23, 2009

Thanks for all your Great Comments and Reviews!

We have been live in the App store a few days...tand user feedback has been great! Thanks to everyone for your valuable comments, questions and GREAT reviews!!!...really guys – we are listening and want your input. If you like the game – please let your friends know…we are running a special introductory price as more level and updates are coming soon. 

Saturday, September 19, 2009

Our first user posted video!

We hope this is the first of many fan videos posted on YouTube, check back for contests where the best user generated demo of our game will win some booty!